Laboratorio privado · prototipo determinista

Delta

Experimento privado de RPG de horror procedural donde estado determinista e IA local apoyan un mundo que reacciona a lo que el jugador calla.

Resumen

Problem

Los sistemas narrativos adaptativos son difíciles de razonar cuando estado, salida del modelo y consecuencias no pueden reproducirse ni auditarse.

Design

El prototipo separa estado determinista del juego de lenguaje asistido por modelo y conserva transiciones reproducibles.

Outcome

Una arquitectura narrativa donde la adaptación puede seguir siendo inspeccionable en vez de un efecto opaco del modelo.

Verification

La divulgación cubre el límite de diseño y la intención determinista, no contenido privado ni acceso al runtime.

Procedural narrativeDeterminismLocal AIGame systemsGamesAINarrative systems

Arquitectura

  1. deterministic authoritative state
  2. event ledger
  3. replay
  4. model-assisted language
  5. client/server boundary
  6. procedural horror systems
Public architecture diagram for Delta

Componentes

component

Deterministic core

Authoritative state transitions and replay anchor.

component

Event ledger

Inspectable durable record of authoritative changes.

component

Language layer

Model-assisted text that does not own authoritative state.

component

Client

Presentation and interaction against bounded authoritative state.

Decisiones

active

Language never owns authoritative state

Replayability and verification require state transitions to remain deterministic.

active

Silence may remain meaningful

The horror model should not force immediate reaction merely because the player does not speak.

Línea de tiempo

  1. Deterministic core modelmilestone · prototype
  2. Public replay principlesmilestone · documented
  3. Narrative-system design and deterministic intent are public; runtime state and unreleased content remain private — experimentalevidence · 2026-08-11

Experiments

Releases

No project-specific public release record.

Evidencia

experimental

Narrative-system design and deterministic intent are public; runtime state and unreleased content remain private

Narrative-system design and deterministic intent are public; runtime state and unreleased content remain private

source-contract · checked 2026-08-11 · fresh until 2027-02-07

Límites

La web describe sólo el contrato de diseño; estado, prompts privados, modelos locales y contenido no publicado no se exponen.

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