predatory protagonist
Radamés
Powerful but dependent on Eva and resource consumption.
Prototype world · 16.0.0
A predatory protagonist survives through a volatile bond with Eva while hunger, corruption and camera instability turn power into psychological cost.
predatory protagonist
Powerful but dependent on Eva and resource consumption.
companion and stabilizer
Provides protection, recovery and orientation while reducing corruption pressure.
hunger/energy system
Forces tradeoffs between special actions, regeneration and predatory consumption.
corruption system
Escalates when Radamés relies on destructive recovery paths.
Radamés and Eva are introduced through dependence rather than conventional heroic power.
Camera language and resource pressure begin reflecting psychological instability.
Recovery and power increasingly carry corruption consequences.
This dossier is an editorial view of a prototype world. It exposes no private game assets, source tree, runtime authority or commercial-release claim.
Open project engineering context →Estudio de atmósfera
Horror psicológico sostenido por lenguaje de cámara, silencio e inquietud doméstica.
La página trata la incomodidad como sistema: lo que el jugador ve, evita y no puede verificar del todo.
Es un dosier público de diseño para un prototipo privado, no un anuncio de lanzamiento jugable.