Prototype world · 16.0.0

Delta

A horror RPG where deterministic world state reacts to what the player withholds, turning guilt, dreams and unreliable interfaces into systems.

World pillars

deterministic replayguilt statedream stateNPC pressuresubtle fourth-wall instability

Entities and systems

psychological state

Guilt

Tracks consequences and changes how the world frames the player.

alternate state

Dream

Allows distorted but deterministic narrative pressure.

social pressure

NPC layer

Uses bounded state rather than unrestricted remote intelligence.

Public chronology

  1. State established

    A deterministic core records world events and player-facing consequences.

  2. Guilt and dream integration

    Psychological variables become first-class replayable systems.

  3. Playable loop

    The prototype converges toward a short repeatable horror-RPG round.

Boundary

This dossier is an editorial view of a prototype world. It exposes no private game assets, source tree, runtime authority or commercial-release claim.

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