psychological state
Guilt
Tracks consequences and changes how the world frames the player.
Prototype world · 16.0.0
A horror RPG where deterministic world state reacts to what the player withholds, turning guilt, dreams and unreliable interfaces into systems.
psychological state
Tracks consequences and changes how the world frames the player.
alternate state
Allows distorted but deterministic narrative pressure.
social pressure
Uses bounded state rather than unrestricted remote intelligence.
A deterministic core records world events and player-facing consequences.
Psychological variables become first-class replayable systems.
The prototype converges toward a short repeatable horror-RPG round.
This dossier is an editorial view of a prototype world. It exposes no private game assets, source tree, runtime authority or commercial-release claim.
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