Project Intelligence 2

Projects

Nine systems described through architecture, evidence, decisions and explicit public boundaries.

Public · 4.6.0

Lilith CLI

Terminal IDE and AI-agent operator surface with local memory, inspectable tools and explicit delegation.

AI agentsDeveloper toolsLocal-first
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Public engineering fork

Hermes Agent

Public engineering fork for concrete agent compatibility work and upstream contribution.

CompatibilityAgentsUpstream engineering
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Private core · public architecture

Yggdrasil

Private nine-realm local ecosystem with a deliberately non-operational public architecture model.

AI systemsOrchestrationMemory
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Private production framework

Forja Yggdrasil

Private creative-production framework with durable evidence and separate generation, review, promotion and release authority.

Creative systemsGovernanceProduction
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Private lab · prototype

Jager — El Despertar

Private psychological-horror game experiment using camera language, controlled ambiguity and environmental discomfort as systems.

GamesHorrorInteraction design
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Private desktop system · stable local

Briar Creative OS

Private desktop creative-operations system for projects, candidates, review, technical QA and publication gates.

Creative systemsDesktopProduction
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Private lab · deterministic prototype

Delta

Private procedural-horror RPG experiment where deterministic state and local AI support a world that reacts to what the player leaves unsaid.

GamesAINarrative systems
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Private local agent · active

SEBAS

Private local assistant architecture built around explicit IPC, approvals and bounded system tools.

AI agentsLocal automationSecurity
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Private orchestration layer · active

ABEL

Private model-orchestration layer for routing work across local and external model providers under evidence and policy constraints.

AIOrchestrationGovernance
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