prototype-world
Jäger — El Despertar
A predatory protagonist survives through a volatile bond with Eva while hunger, corruption and camera instability turn power into psychological cost.
Worlds · Living Project Intelligence 16
Experimental universes represented through premise, systems, chronology and explicit prototype boundaries — never as shipped-product claims.
prototype-world
A predatory protagonist survives through a volatile bond with Eva while hunger, corruption and camera instability turn power into psychological cost.
prototype-world
A horror RPG where deterministic world state reacts to what the player withholds, turning guilt, dreams and unreliable interfaces into systems.
Jager and Delta are presented as bounded world-design dossiers: mood, pressure, systems and evidence stay separate from any claim of a shipped game.
Atmosphere study
Psychological horror carried by camera language, silence and domestic unease.
The page frames discomfort as a system: what the player sees, avoids and cannot fully verify.
This is a public design dossier for a private prototype, not a playable release announcement.
Atmosphere study
Procedural horror shaped by deterministic state, memory residue and ambiguous consequence.
The page frames world reaction as a repeatable design problem, not an opaque live AI claim.
This is a public design dossier for a private prototype, not a public runtime or downloadable build.